Add file Diablo 2 Sting's 1.10 Maphack. Location Games: Diablo II: Lord of Destruction: Mods: Komodo Mod: Files. Filename Maphack.zip Category Mapping Tool. Uploader Rekanize420. Added Aug 22nd, 2011. Size 653.35kb (669,033 bytes) Downloads 20,023 (3 today) MD5 Hash. Add file Diablo 2 Sting's 1.10 Maphack. Maphack.zip Category Mapping Tool. Uploader Rekanize420. Added Aug 22nd, 2011. Size 653.35kb (669,033 bytes. To pick the number of. Diablo 2 Hacks v1.11b, v1.11, v1.10, v1.10beta, v1.09, v1.08 Maphack: 1.11b 1.10 Sting's Hackmap - This is probably your best choice for a maphack as of now. You cry because you became poor after.09, then come back to pwnzor all your friends in 1.10 had Maphack for night vision.
Mousepad Maphack 1.10 1. Mousepad Maphack 1.10 Download. Download Stronghold Crusader TrainerStronghold Trainer V1.2Upload the trainer to the directory where the game is installed, run it, and then using the button ' Run Game' run the same play. Note: The cheats and tricks listed above may not n. This patch will update Diablo 2 to version 1.10.
Section: Hacks/forbidden mods for World of Tanks 1.3, 1.3.0.1. This trainer implements three modes. In trunk mode displays only the stem portion of the wood coating locations, in full - from the field disappears all vegetation, the aim mode is the best, it only clears the vegetation in sniper mode. Setscale 1-10 Makes you, or your target, very big. The higher the number, the bigger they get. Set Timescale set timescale to Sets the speed of the passage of time. The game is default set. Download my private 1.13c maphack diablo 2 lod free map hack v1.13.mpg. Youre in game.stings map hack diablo 2 trainer download.maphack is a realm. Diablo 2 maphack – Seo Keyword – Website-Tools.net, Mousepad's Diablo II Maphack – Diablo 2 Event Mousepad's Doom II Page Download diablo 2 1.13c maphack Torrents – KickassTorrents.
D2BS, short for Diablo 2 Botting System, uses the open source Javascript engine Spider monkey for executing user program code inside Diablo 2. D2BS can be used to make Diablo II do almost anything that can be done in the game by a human player.
D2BS does not try to exploit any bugs in the Diablo code, the Battle.net protocol or the Battle.net game servers it only simulates a real player
Notable features include:
* 1.12 compatible
* Massive numbers of bugs fixed, I seriously can't even begin to enumerate them
* New object (Sandbox) that allows you to expose only what you want to a dependency, i.e. included files
Notable bugs:
* The print function will crash if you send too many characters to it (this is an extension of another bug that was fixed), this is fixed in SVN already
* The socket library and anti-detection and getBaseStat are missing
There appears to be some unreproducible bug involving enumerating rooms
* There's a semi-unreproducible bug where unit.getNext() fails for no reason
Installation:
1. Make sure you have D2Loader, if not - download it from D2Loader Hacks and extrace it to your diablo folder!
2. Create a folder in your Diablo folder called 'Plugin' (without the ' of course).
3. Extrace the D2BS files into your Plugin folder.
4. Start Diablo, join a game and you should see 'D2BS' top middile.
FEATURES
1, Compatible with Maphack 5.1. All features in MH 5.1 still work in Hackmap
2, Show IAS/FCR/MF and lots of stats in character window
3, Prevent from minimizing window when running in window mode
4, Target indicators on Minimap guide you MF/pass quickly
5, Sound prompt when enter a game
6, Show game server ip
Anti detection features:
1, Auto unload d2hackmap.dll when extrawork.dll loading.
2, Integrity scaner show you if the game code is changed.
3, Anti 64/65 detection.
4, Safely reveal map for those who only want this function.
This feature dosent make any change to game code and will do an integrity scan before revealing map for safe.
For those who really care about detection, here's some advice:
1, D2loader maybe not safe and can be detected by blizzard so better not to use it. Integrity scaner will show you where exactly it does to game.
2, Maphack 5.1 edited (and all derived) version is detectable, at least by 65 packet to my knowledge.
SIMPLE USE INSTRUCTIONS:
1. Extract all files from D2HACKMAP.ZIP to any folder.
2. Run d2hackmap.exe.
3. Run Diablo II.
4. Alt+tab out of Diablo II. Better do this step after connected to Battle.net if you are going to play on battle.net, otherwise d2hackmap will unload himself when connecting to battle.net.
5. Click 'Install/update' to inject d2hackmap.dll into Diablo II process if you want to enjoy full functions. Or click 'Reveal Act' to reveal automap of current act when you are in game, it's less function but more safe. You can also customize d2hackmap.exe's behaviour by editing d2hackmap.ini.
6. Alt+tab back to Diablo II and play.
1, Fixed bugs that crashed d2hackmap.exe under windows 9x
Mount and blade warband anno domini 1257. 2005.10.28 2.23
1, Fixed d2hackmap.dll can't show Socketable Item Stats correctly
2005.10.17 2.22
1, Fixed d2hackmap.exe can not run under windows 9x bug
2, Fixed d2hackmap.dll can not remember last game name and password bug
2005.10.14 2.21
1, Fixed a few bugs in d2hackmap.exe
2, Improved anti-detection for d2hackmap.exe
2005.10.13 2.20
1, Improved anti-detection.
2, Improved integrity scan algorithm.
3, Refact hackmap.exe in many aspects.
Mousepad Map Hack 1.10 Online
2005.09.14 2.10 Lite
1, Support diablo II 1.11b¡£
2, Only support 'Safe Reveal Act' function.
2005.09.12 2.00
1, Fixed in full screen mode when 'Keep Game Window' is on switching back to desktop doesn't work bug.
2, Fixed when viewing other player equipments clicking items causes game crash bug.
3, Improved hackmap.exe GUI, added configuration dialog for Safe reveal Act.
4, Renamed 'Quick Back Town Key' as 'Quick Back To Town Key' in d2hackmap.cfg.
2005.08.24 2.00 beta 3.1
1, Fixed direction to hellforge can not be showed on the mini-map bug.
2, Fixed Automap Active Room Toggle doesn't work bug.
3, Fixed Revealing map for those new added scenes could cause game crash bug.
2005.08.21 2.00 beta 3
1, Improved Safe reveal act functionality. support special level targets display, customized location display. Please refer to d2hackmap.ini for settings.
2, Fixed hackmap.exe cann't work under some windows with specific service packs.
3, Fixed Item value display which could cause game crash.
4, Fixed toggle off Perm Show Orbs causing game crash.
5, Fixed toggle on Dangerous Monster Protection causing game crash.
6, Fixed load/unload hackmap causing game crash.
2005.08.13 2.00 beta 2
---------------
1, Porting to diablo II 1.11.
2, Don't support chatting in chinese.
3, Included basic Anti-detection methods.
2004.11.19 1.16
---------------
1, Several minor improvements/bugfixes with hackmap loader.
2, Improved localization support. Added toggle to enable/disable localization support in game. The default hotkey is 'U'.
Aol desktop for mac 1.7 download. 2004.06.20 1.15
---------------
1, Added right click swap feature.
2, Improved localization support.
3, Fixed hostile player bug.
4, Minor improved minimap display.
5, Added 'Auto Next Game Name' option
6, Added 'Auto Next Game Password' option
2004.06.06 1.14
---------------
1, Added chienes input/display support.
Cloak of the undead king. 2, Added 'Version Checking Dll Action' option.
2004.05.27 1.13
---------------
1, Fixed can't reload hackmap in certain situation bug.
2, Enable generate crash dump file feature (need dbghelp.dll).
3, Minor improvement to anti-detection.
2004.05.22 1.12
---------------
1, Added auto reveal map feature to reveal map automatically when act changing. See 'Auto Reveal Act'.
2, Added show monsters resistance. See 'Monster Resists Toggle'
3, Improved next game name feature.
4, Fixed show hostile player bug
5, Fixed show Claw Viper Temple and Hellforge on minimap bug
Mousepad Map Hack 1.10 Download
2004.03.29 1.11
---------------
1, Added Quick Next Game Toggle feature. You can use this toggle to exit game quickly and increase next game name by 1. It's convenient to run baal.
2, Added Dangerous Monster defining feature to enhance protecttion of HC players. hackmap will make you returning town or exiting game when encountering Dangerous Monsters and your resistance is below threshold. See d2hackmap.cfg.
3, Fixed a probably-crash-game bug when loading/unloading hackmap in diablo process.
2004.03.12 1.10
---------------
1, Fixed compatibility issues of showing misc items colours(e.g. Rejuv Pot, Gem, etc)
2, Added show minimap cells of several special targets(e.g. Anya, Izual, etc)
2004.02.13 1.09
---------------
1, Fixed show chest bug
2, Fixed show Item Indexs bug
3, Fixed not compatible with d2hackit bug in 1.08
4, Added Item sockets setting, Format:£ºItem Colours[code][level][ethereal][sockets+1]
5, Added Quick Go back town feature(player must have tome of town portal), default key is BackSpace
6, Added set create/join game name to last entering game name feature
2004.02.11 1.08
---------------
1, Fixed closed&locked chest color bug
2, Modified d2hackmap.vcb
2004.02.07 1.07
---------------
1, Added Upgrade config files feature.
2004.02.04 1.06
---------------
1, Added Chicken Life Percent feature
2, Changed 'Perm Show Orb Toggle' to 'Perm Show Orbs Toggle'
3, Added Chinese GUI support
2004.02.01 1.05
---------------
1, Added show game server ip feature
Mousepad Maphack 1.10.2
2004.01.15 1.04
---------------
1, Improved Integrity scan algorithm.
2, Added Anti-detection feature. Including: anti 64/65 detect, protect from version/extrawork dlls checking.
3, Added feature to safe reveal map automatically when act changed.
4, Added 5.1 edited maphack detection feature.
5, Fixed show behide-wall monsters bug.
6, Fixed show Valkyrie/golems equipment bug.
Diablo 2 Maphack 1.10 Download
2004.01.13 1.03
---------------
1, Added Integrity scan feature.
2, Added safe reveal map feature.
2004.01.10 1.02
---------------
1, Added Hackmap Loader.
2, Fixed an big error bug when unloading d2hackmap.dll.
2003.12.29 1.01 beta 2
---------------------
1, Changed config names about automap target prompt:
1.01 beta 1 1.01 beta 2+
Automap Prompt Toggle --> Minimap Toggle
Automap Prompt Objects--> Minimap Cells
Automap Prompt Colour --> Minimap Cell Colour
2, Added Enter game sound prompt feature. (disable by default).
3, Added feature to generate a crashdump file automaptically when big error occours. Only active in debug version.
2003.12.28 1.01 beta 1
---------------------
Added automap target prompt feature.
new added config:
Automap Prompt Toggle: 0,VK_P
Automap Prompt Colour: 12
// format: Automap Prompt Objects[level name][object no.1, object no.2, object no.3, .] : 1
// 1 for enable, -1 for disable
//example 1, Prompt entry of Durance of Hate Level 3 when player is in Durance of Hate Level 2:
Automap Prompt Objects[Durance of Hate Level 2][Durance of Hate Level 3]: 1
//example 2, prompt entrys of Worldstone Keep Level 1 and Worldstone Keep Level 3 when player is in Worldstone Keep Level 2:
Automap Prompt Objects[Worldstone Keep Level 2][Worldstone Keep Level 1, Worldstone Keep Level 3]: 1
2003.12.28 1.0 beta 4
---------------------
Fixed unique monster TC calculation bug.
Dota Map Hack 1.26
2003.12.27 1.0 beta 3
---------------------
1, Fixed input line toggle crashes game bug.
2, Fixed draw scroll lock frame bug.
3, Adjusted a few hotkey names.
2003.12.27 1.0 beta 2
---------------------
Fixed some monsters' automap colour displaying bug.
2003.12.26 1.0 beta 1
---------------------
features:
1, Compatible with Maphack 5.1 edited version
2, Added feature to show IAS/FCR/MF and lots of stats in character window. (see config).
3, Added feature to show other player's stats. just for fun. (see config).
4, Added keep game window toggle to prevent from minimizing window when running in window mode.
- -- By : jarredbcv
- pl = lp.Character
- tol.Name = 'Gas'
- burning = {}
- colr={'Neon orange','Black','White','Bright yellow','Bright red','Bright blue','Bright green','Really black','Royal purple','Magenta','Pink'}
- Part = function(x,y,z,color,tr,cc,an,parent)
- p.formFactor = 'Custom'
- p.BrickColor = BrickColor.new(color)
- p.Transparency = tr
- p.TopSurface,p.BottomSurface = 0,0
- end
- fir = function(parent)
- local fi = Instance.new('Fire',parent or Weapon)
- table.insert(burning,parent)
- if parent.Name ~= 'Match' then
- function touch(hit)
- if hit.Parent:findFirstChild('Humanoid') ~= nil then
- hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10
- end
- end
- end
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- local w = Instance.new('Motor',par or p0)
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- end
- Mesh = function(par,num,x,y,z)
- if num 1 then
- elseif num 2 then
- msh.MeshType = 3
- msh = Instance.new('BlockMesh',par)
- msh = Instance.new('SpecialMesh',par)
- end
- return msh
- function throw()
- for i = 1,10 do
- fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i))
- mtch = Part(.2,.1,.2,'Black',0,true,false,mo)
- mtch.Name = 'Match'
- mtch.CFrame=pl['Left Arm'].CFrame + Vector3.new(.5,0,0)
- game.Debris:AddItem(mtch,1)
- if hit.Name'veryhotfire' and hit:FindFirstChild('Fire') nil then
- end
- mtch.Touched:connect(touch)
- end
- function pour()
- while wait() do
- liq = Part(2,.1,2,col,.9,false,true,workspace)
- liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0)
- end
- brek=true
- num=0
- key = key:lower()
- throw()
- for i = 1,10 do
- fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i))
- box = Part(1,2,1,'Bright red',0,true,false,workspace)
- box:BreakJoints()
- box.Name = 'Crate'
- box.CFrame=pl['Left Arm'].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2)
- elseif key 'r' then
- col=colr[num]
- Spawn(function()
- wait(1)
- end)
- end
- function onClicked(mouse)
- wait()
- mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2)
- por.Transparency=0.4
- end
- for i=1,10 do wait()
- mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2)
- depour()
- end
- mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo)
- pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
- wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
- pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
- wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
- pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo)
- wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
- wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
- wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1)
- wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1)
- tol.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function() onClicked(mouse) end)
- mouse.Button1Up:connect(function() deClicked(mouse) end)
- mwl.Part1 = pl['Right Arm']
- mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2)
- bas2 = Part(1,1,1,',1,false,false,wlds)
- bas2:BreakJoints()
- fakel.Part0 = pl.Torso
- fakel2 = Instance.new('Weld',wlds)
- fakel2.Part1 = bas2
- for angle = 0, 45, 5 do
- fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3))
- end
- coroutine.wrap(function()
- fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25))
- end
- end)()
- welditbro.C0 = CFrame.new(0, 0.5, 0)
- welditbro.Part1 = bas
- welditbro2.C0 = CFrame.new(0, 0.5, -0.3)
- welditbro2.Part1 = bas2
- wlds:remove()
- mwl.C1 = CFrame.new(0,0,.8)
- if check.Name 'veryhotfire' or check.Name 'Crate' then
- end
- wait(0)
- if check.Name 'veryhotfire' or check.Name 'Crate' then
- end
- wait()
- if b.Parent ~= nil then
- for _,g in pairs(burn) do
- if g.Parent ~= nil and g:FindFirstChild('Fire') nil then
- if dist <= 3 then
- fir(g)
- delay(0,function()
- b = Instance.new('Explosion',workspace)
- g:Destroy()
- end
- else
- end
- else
- end
- wait()
- end