- How To Add Switch Pro Controller To Dolphin Emulator Mac Download
- Switch Pro Controller Target
- How To Add Switch Pro Controller To Dolphin Emulator Mac 2020
- How To Add Switch Pro Controller To Dolphin Emulator Mac Free
This page explains how to configure controllers in Dolphin, assuming the controller is connected and working with your system. If you need help, or want game-specific configurations, see the forums.
- 2GameCube Controller
- 3Wii Remote
- 3.1Real Wii Remote
How To Add Switch Pro Controller To Dolphin Emulator Mac Download
Dolphin Controller Configuration
Go ahead and open Dolphin. Click Controllers. Click the Port 1 dropdown under GameCube Controllers. Go ahead and select 'GameCube Adapter For Wii U.' Note that this will correspond to the port your actual controller is plugged into on the adapter. A quick way to verify that Dolphin recognizes your adapter is to click. IMPORTANT UPDATE-I posted a new video showing how to properly configure the motion input for the Nunchuk extension and an other one for the the Pro Controll.
Allows the Nintendo Switch Pro Controller and Joycons (original and 3rd party) to be used with UDP version of Dolphin, the Nintendo Wii emulator. This project is based on the amazing work done by Davidobot, creator of BetterJoyForCemu.
To open and manage the controller settings for Dolphin, from the Dolphin's main window, navigate to Options -> Controller Settings, or simply click the 'Controllers' button. The main controller configuration window will appear, as seen in the screenshot below.
- I had this same issue a few days ago getting Twilight Princess on mac. To connect the switch pro controller to Dolphin make sure the selected controller is not /input/Pro Controller but instead is /SDL/Pro Controller.
- This video will show you how to connect your Switch Pro controller to your computer, and use it with the Dolphin Emulator, on Mac or PC. And use it with the Dolphin Emulator, on Mac or PC.
In the Gamecube Controllers config area, you can configure or disable the emulated GameCube controller ports. The emulated GameCube controllers themselves are referred to as 'Standard Controller' in the dropdown menu. The controller order on the PC does not have to equal to GameCube controller port order. They will be handled entirely in the GameCube Controller Configuration window. It is within each port's own 'Configure' button.
In the Wii Controllers config area, you have the option to use real or emulated Wii Remotes, as well as choosing to passthrough a Bluetooth Adapter (see Bluetooth Passthrough) or emulating the Wii's adapter. You can also assign the Wii Remote to connect it as an emulated controller by selecting 'Connect Wii Remotes for Emulated Controllers'. Select 'Real Wii Remote' in the dropdown for a Wii Remote slot to use a real-world Wii Remote connected to your PC via bluetooth for that slot. Dolphin supports up to four Wii Remotes at once, along with any peripherals you have attached to them. Although the Balance Board cannot be emulated, Dolphin allows the use of a real-world Balance Board by selecting 'Real Balance Board'. Enable Speaker Data controls whether the Wii Remote speaker can produce sound. When using a real Wii Remote, the audio will come out of the Wii Remotes' speakers; with emulated Wii Remotes, it will come out of the system speakers. Some games, like Metroid Prime 3, have lag issues when Enable Speaker Data is enabled on some systems.
In the Common config area, you can choose options that would both affect Gamecube and Wii controllers. Background Input lets you use the controller or keyboard even if Dolphin isn't in focus. Alternate Input Sources allows the use of capturing motion data from other hardware inputs into Dolphin. See DSU Client for more details.
After you select what you want to use, check in the section(s) below for additional configuration.
GameCube Controller
Real GameCube Controller (GameCube Adapter)
To use the actual GameCube Controllers using an Official GameCube Controller Adapter for Wii U (and its clones), see How to use the Official GameCube Controller Adapter for Wii U in Dolphin. It does not require any button configuration. That does not apply to the adapters that behave as generic controllers and need to be configured (see below).
Emulated GameCube Controller
After setting any one of the emulated GameCube ports, proceed to the 'Configure' button for each. One left unconfigured will be considered dummy 'plugged in' during the game emulation.
Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.
- Left click a slot to detect input, then press a button/key or axes on your selected device to save it to that slot.
- Middle click a slot to clear it of inputs.
- Right click a slot to show more input options. See Input Syntax for documentation and examples.
If you controller supports it, Rumble will allow your controller to experience the GameCube controller's rumble functionality. Within the rumble configuration window, click on the motor pattern you wish to use (sine, cosine, etc), and press 'Select' to apply it. If you wish to add a second pattern, click another pattern and press '| OR'. Hit 'OK' to accept the changes and exit the window.
Control Stick Calibration limits the radius of the joystick input. This is used to map the dimensions of the input source.
Always Connected forces the emulated controller to stay connected to the emulated Gamecube.
Profile allows you to save/load input configs.
After setting up everything that you want, click 'OK' and the changes will save.
NOTE: If the controller is significantly off center in Dolphin but nowhere else, check all controller axis to see if one has a '+-' on it . This is not supposed to happen and is the source of your bug.
Wii Remote
Real Wii Remote
To connect a Wii Remote, press 'Refresh' then press the 1 + 2 buttons on your Wii Remote simultaneously (Sync button for -TR models). Continuous Scanning allows you to connect a Wii Remote without having to open the Wii Remote window and press refresh every time. As long as a game is running or the Wii Remote configuration window is up, just press 1 + 2 or the sync button on your Wii Remote simultaneously and it will connect.
After several minutes of inactivity, Wii titles will attempt to disconnect the Wii Remote. The Wii Remote will remain on and connected to Dolphin, but the game will believe it is disconnected. To 'reconnect' the Wii Remote, go to Tools -> Connect Wii Remotes -> Connect Wii Remote # or use a hotkey corresponding to it (example - the Windows default for Wii Remote 1 is Alt-F5), or simply press a button on the Wii Remote.
Dolphin does not automatically turn off Wii Remotes as the Wii will (except on Linux). Remember to turn off controllers on your own to save battery power, simply by holding the power button on Wii Remote for a second as you would to turn off the Wii. It will also tell Dolphin that it's disconnected instead of stopping the game emulation.
Couldn't Connect
Wii Remotes use the Bluetooth interface, make sure your PC supports Bluetooth. Do not pair the Wii Remote to your computer through its native Bluetooth settings. The operating system may interfere with Dolphin's ability to connect with the Wii Remote. In addition, Wii Remote connectivity will only work if one of the Wii Remote slots is set to Real Wii Remote and it's not claimed by another Wii Remote.
If the remote does not seem to want to connect, make sure that any real Wiis in proximity are switched off for the duration of the pairing process.
RVL-CNT-01-TR Wii Remote Pluses may need extra configuration for older versions of Windows, see the Wii Remote Plus (RVL-CNT-01-TR) Connection Guide.
Emulated Wii Remote
The configuration window for emulated Wii Remote works in the same way as the GameCube controller settings. Kannagi story in tamil pdf.
Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.
- Left click a slot to detect input, then press a button/key or axes on your selected device to save it to that slot.
- Middle click a slot to clear it of inputs.
- Right click a slot to show more input options. See Input Syntax for documentation and examples.
Extension Allows you to add an emulated Nunchuk, Guitar, or other Wii Remote peripheral. Select the extension you want to emulate in the dropdown, and press configure to open a window with slots just like the Emulated Wii Remote window. Select buttons and axes as you wish, and press OK to save. If you wish to attach a MotionPlus to the emulated Wii Remote, select 'Attach MotionPlus'.
If you controller supports it, Rumble will allow your controller to experience the Wii Remote's rumble functionality. Within the rumble configuration window, click on the motor pattern you wish to use (sine, cosine, etc), and press 'Select' to apply it. If you wish to add a second pattern, click another pattern and press '| OR'. Hit 'OK' to accept the changes and exit the window.
Speaker Pan allows you to shift the emulated Wii Remote audio to the left or the right on your system speakers, if Enable Speaker Data is checked. -100% is left, 0 is centered, and +100% is right.
Dynasty warrior 7 pc english patch. Battery allows you to change the battery level of the emulated Wii Remote.
Upright Wii Remote alters the base swinging and tilting orientation of the emulated Wii Remote to the upright position.
Sideways Wii Remote changes the emulated Wii Remote controls to allow you to play games as though the Wii Remote is sideways, without actually changing your controls. It is useful for games such as New Super Mario Bros. Wii that are designed for it.
Profile allows you to save/load input configs.
After setting up everything that you want, click 'OK' and the changes will save.
General Settings
These settings apply to both Emulated and Real Wii Remotes.
Sensor Bar Position, IR Sensitivity, Speaker Volume, and Wii Remote Motor are duplicates of Wii settings. They do exactly what they say they do, and work exactly like the same settings on the Wii itself.
Hotkey Settings
Dolphin has preloaded user-configurable hotkeys only found under Options > Hotkey Settings. This has great use for Hotkey and Tool-Assisted Speedrun users, and it is required for Free Look (if enabled under Utility section in Options > Graphics Settings > 'Advanced' tab) and a way to exit Fullscreen.
Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.
- Left click a slot to detect input, then press a button/key or axes on your selected device to save it to that slot.
- Middle click a slot to clear it of inputs.
- Right click a slot to show more input options. See Input Syntax for documentation and examples.
There is no way to map hotkeys on the native controllers.
RetroArch is the official front end for the libretro API. RetroArch and libretro provide a way to take an existing emulator and load that emulator as a library or 'core'. RetroArch then handles the input (controls) and output (graphics and audio) while the emulator core handles the emulation of the original system. With a few simple changes to the emulator source code, almost any existing emulator could become a libretro core.
Switch Pro Controller Target
In RetroPie, the libretro emulator cores are identified with a lr-
in front of their name. For example, lr-snes9x2010
is the libretro core of the SNES emulator called snes9x2010.
RetroArch and libretro provide ability to configure controllers once for many emulators instead of having to configure each emulator individually. However, RetroArch also provides the freedom to configure specific emulators individually and even individual games differently if the user wants. This allows a specific setting or button mapping for a certain console or even just for a certain game.
For emulators which are not libretro cores, there are emulator-specific configurations under the respective system's wiki page.
The RetroPad concept
When you configure your controller in EmulationStation, the RetroPie setup script automatically configures RetroArch with the same controls.
RetroArch controls map real-world controller buttons to a virtual controller called a 'RetroPad'. A RetroPad does not exist in real life, it's a concept only within RetroArch. A RetroPad has an ABXY layout like a SNES controller plus four shoulder buttons and dual analog sticks like a Sony DualShock.
You don't have to map all of the RetroPad buttons to a real world button. If your real controller has less buttons than a DualShock, then the virtual RetroPad also has less buttons, that's perfectly fine.
As RetroArch starts an emulator core, it maps the RetroPad configuration to the emulated system's original controls. The mapping for many consoles is represented by the pictures below and on each system's wiki page. If you wish, you can reconfigure this control mapping, either for all RetroArch, for a specific system, or even for a specific ROM.
Retroarch Controls
There are 3 main ways to configure input for RetroArch:
- Autoconfigurations - made in EmulationStation
- Hardcoded Configurations - made by editing
retroarch.cfg
file(s) - Core Input Remapping - an easy way to do specific control configurations for specific cores, made in the RetroArch RGUI
AutoConfigurations
RetroArch controls have been integrated into EmulationStation and will be the first thing you see when you boot from the RetroPie SD image the first time. You can also access it from the start menu within EmulationStation under the Configure Input option. Your joypad is automagically configured for libretro (RetroArch) emulators when you configure your controller in EmulationStation. You'll know if your controller has been automagically configured if you see a flash of yellow text on the bottom of the screen with your gamepad ID when you start a game.
The following diagrams are for the 3 most common controllers: Super Nintendo, Xbox 360, and PlayStation 3. They can be used as a reference when configuring your controllers. Each emulator page on the wiki has a diagram of the original controller for its respective console that will correspond to the same inputs listed below.
After you've configured your controller the autoconfig will be created here:
This is an example config for a USB SNES controller
As seen above in the config for the USB SNES controller, each input on the controller has an associated value. When setting up the controller in EmulationStation, these values are then assigned a respective action on RetroArch.
For example, suppose the 'A' button on a USB SNES controller has a value of '1.' When setting up the controller, EmulationStation would prompt you to press the 'A' button on your controller. Pressing the 'A' button would then record into the config file as input_a_btn = '1'
, so RetroArch will know that the 'A' button on your physical controller corresponds to the 'A' button on RetroArch's virtual controller, the RetroPad. Therefore, the next time you play a game such as Super Mario Bros. pressing the 'A' button will tell RetroArch to press the 'A' button on its RetroPad, causing Mario to jump. If you accidentally pressed the 'B' button with a value of '2' during setup when it prompted for 'A,' then it would be recorded into the config file as input_a_btn = '2'
, so if you want to jump in Super Mario Bros., you would have to press 'B' on your controller.
Hotkeys
Hotkeys are combinations of buttons you can press in order to access options such as saving, loading, and exiting games. The following defaults are set automatically the first time you set up your controller from EmulationStation (the numbers will vary depending the controller you use).
Default joypad hotkeys:
Hotkeys | Action | Code Example |
---|---|---|
Select | Hotkey | input_enable_hotkey_btn = '6' |
Select+Start | Exit | input_exit_emulator_btn = '7' |
Select+Right Shoulder | Save | input_save_state_btn = '5' |
Select+Left Shoulder | Load | input_load_state_btn = '4' |
Select+Right | Input State Slot Increase | input_state_slot_increase_btn = 'h0right' |
Select+Left | Input State Slot Decrease | input_state_slot_decrease_btn = 'h0left' |
Select+X | RGUI Menu | input_menu_toggle_btn = '3' |
Select+B | Reset | input_reset_btn = '0' |
Determining Button Values
If you want to edit the entries in the .cfg file for your controller, you will need to know the values corresponding to the buttons on your controller. Usually the relationship between the two can be deduced by looking at the file and noting the entries' names along with the values next to them, assuming that the values have not been jumbled from previous edits or been mixed up due to unknown issues. For example, the USB gamepad above has an entry for input_x_btn = '0'
, indicating that the 'X' button on the controller (or the button that you associated as 'X' during controller setup in EmulationStation) has a value of '0.'
On the other hand, maybe you are not sure if the values in the .cfg file is correct or the file is missing entries for buttons that are available on your own controller, such as a 'Home' button. You can run jstest (joystick test) in the terminal by selecting Quit EmulationStation (a keyboard will be required for the following steps).
In the terminal, type and enter jstest /dev/input/js0
Replace js0 with js1, js2, js3, etc. as needed if not detected.
A multitude of rows and columns should appear. Pressing buttons or moving analog sticks/joystick will cause various entries in the columns to swap between on and off and fluctuate through a range of numbers. The value next to an on/off entry corresponds to the button that you have pressed. The fluctuation of numbers from -32767 to 32767 correspond to the input on your controller that has a range of motion, such as analog sticks/triggers.
If you are interested in figuring out which is your 'Select' button, pressing and holding 'Select' on your controller will cause one column to switch from off to on. The value next to it corresponds to the 'Select' button. If you have a controller with a 'Home' button, pressing the 'Home' button will also cause one column to switch from off to on. To exit jstest, press Ctrl + c
. To return to EmulationStation from the terminal, type and enter emulationstation
.
Using these values, you can edit the .cfg file for that controller as needed. For example, if you were interested in switching the your Hotkey button to a 'Home' button available on your controller, you would edit input_enable_hotkey_btn = 'some number'
, replacing 'some number' with the value you found for your 'Home' button in jstest.
Video Tutorial
Hardcoded Configurations
These configurations are manual edits you can make that are locked to a specific libretro core and controller. Hardcoded controls can be configured either globally, specific to the emulator core, or specific to an individual game.
Config Hierarchy
All RetroArch based emulators can be configured in the following way:
Global settings - that are settings which should apply to all systems - are done in the file:
How To Add Switch Pro Controller To Dolphin Emulator Mac 2020
(example)
System-specific settings are done in the files:
(example)
Here, SYSTEMNAME is atari2600
, snes
, etc. All settings in these files will override the corresponding global setting as long as they are placed above the #includeconfig
line.
ROM-specific settings can be created in the runcommand menu and show up as configuration files by ROM title:
(example)
The ROMNAME
includes the original file extension before the .cfg
, e.g. supermariobros.zip.cfg
These configurations are used when starting this specific ROM.
Custom RetroArch Override Examples
Example Default Per-System retroarch.cfg
Example Per-System Control Override retroarch.cfg
Note the values below are for one person's controller, your values may differ. Make sure that these values are placed above the #includeconfig
line:
Example Per-ROM Override retroarch.cfg
Core Input Remapping
Core Input Remapping differs from the other two methods as it remaps how the core receives input rather than how the gamepad is coded, for example you can tell the snes core to switch button A and B on the controller for gameplay, but you can still use 'A' to select in the RGUI and 'B' to go back where as hard-coding would make B select and A back. Core Remapping is much more practical than hard-coded mapping but is limited to the cores that support it.
- Start a game of the system you want to remap the buttons
- Invoke RGUI (Hotkey+X with player 1)
- Go to Quick Menu and then Controls
- Configure the buttons the way you want
- Select Save Core Remap File
- OR, if you want to save this remapping for the current game only, select Save Game Remap File
Remaps are saved as .rmp
files in directory:
Retroarch Controls Cheat-Sheet
Video Tutorials
- Core input remapping: Remapping your controller by Floob
- Testing Joypad: Testing joystick by Floob
- Configuring USB Controllers With Retroarch, Controller not configured fix by Herb Fargus
- Configure a wireless PS3 controller with RetroPie 3 by Floob
- XBox 360 Wireless Controller Configuration by Herb Fargus
Default Core Controls for All Emulators
3do
Atari 2600
Atari Lynx
Gameboy
Gameboy Color
Gameboy Advance
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Game Gear
Mastersystem
Megadrive/Genesis (3 Button)
Megadrive/Genesis (6 Button)
Nintendo 64
Nintendo DS
NES
Neo Geo
Neo Geo Pocket
PS1
PSP
SG-1000
Super Nintendo
Hardcoded Configurations
These configurations are manual edits you can make that are locked to a specific libretro core and controller. Hardcoded controls can be configured either globally, specific to the emulator core, or specific to an individual game.
Config Hierarchy
All RetroArch based emulators can be configured in the following way:
Global settings - that are settings which should apply to all systems - are done in the file:
How To Add Switch Pro Controller To Dolphin Emulator Mac 2020
(example)
System-specific settings are done in the files:
(example)
Here, SYSTEMNAME is atari2600
, snes
, etc. All settings in these files will override the corresponding global setting as long as they are placed above the #includeconfig
line.
ROM-specific settings can be created in the runcommand menu and show up as configuration files by ROM title:
(example)
The ROMNAME
includes the original file extension before the .cfg
, e.g. supermariobros.zip.cfg
These configurations are used when starting this specific ROM.
Custom RetroArch Override Examples
Example Default Per-System retroarch.cfg
Example Per-System Control Override retroarch.cfg
Note the values below are for one person's controller, your values may differ. Make sure that these values are placed above the #includeconfig
line:
Example Per-ROM Override retroarch.cfg
Core Input Remapping
Core Input Remapping differs from the other two methods as it remaps how the core receives input rather than how the gamepad is coded, for example you can tell the snes core to switch button A and B on the controller for gameplay, but you can still use 'A' to select in the RGUI and 'B' to go back where as hard-coding would make B select and A back. Core Remapping is much more practical than hard-coded mapping but is limited to the cores that support it.
- Start a game of the system you want to remap the buttons
- Invoke RGUI (Hotkey+X with player 1)
- Go to Quick Menu and then Controls
- Configure the buttons the way you want
- Select Save Core Remap File
- OR, if you want to save this remapping for the current game only, select Save Game Remap File
Remaps are saved as .rmp
files in directory:
Retroarch Controls Cheat-Sheet
Video Tutorials
- Core input remapping: Remapping your controller by Floob
- Testing Joypad: Testing joystick by Floob
- Configuring USB Controllers With Retroarch, Controller not configured fix by Herb Fargus
- Configure a wireless PS3 controller with RetroPie 3 by Floob
- XBox 360 Wireless Controller Configuration by Herb Fargus